Monaco Circuit



I collaborated with a multidisciplinary team to develop a highly realistic 3D recreation of the city of Monaco. This project required close coordination to achieve a consistent visual quality across a large-scale urban environment.
The images shown here correspond to the area of Monaco under my responsibility, where I handled the 3D modeling and texturing of key locations such as Quai Antoine 1er, Route de la Piscine, Port Hercule of Monaco, the F1 pit boxes, along with various surrounding buildings and environmental details.
Tools used:
Blender, GIMP, Geometry Nodes, Blender Python scripting
Rights belong to 3D Digital Venue. Published for portfolio purposes.
