Collection 3D Venue Visualization for Ticketing Platforms









Development of photorealistic 3D environments of stadiums, theaters, and live event venues for 3D Digital Venue, used as an interactive previsualization tool within the ticket purchasing process. These models allow users to explore the view from different seating locations before completing their purchase, significantly improving the user experience and reducing uncertainty in seat selection.
Responsibilities:
Detailed architectural modeling of venues based on photographic references
Creation of realistic materials and lighting setups that replicate real-world venue conditions
Creation and optimization of assets to minimize rendering times
Collaboration with development teams for integration into web and mobile platforms
Tools Used:
Blender, GIMP, Geometry Nodes, Blender Python scripting
Rights belong to 3D Digital Venue. Published for portfolio purposes.
